← Back to Projects
Blender Industrial Design Personal

On my own time.

Abstract art in Blender, and some visual tracking. Geometry nodes, procedural shaders, displacement, subsurface, studio lighting, MediaPipe.

Studio
Each piece has a render and a scene. The finished image, and the Blender file behind it. I wanted to show the work, not only the result.
Ico Sphere Displacement and subsurface study
Marbled pink and cream sphere with a thin orbiting ring, lit against a dark backdrop
Render
Blender viewport and shader node graph for the ico sphere scene
Scene
Water Hoop Procedural ripple on a torus
Blue rippled torus resembling frozen water, reflected on a pale floor
Render
Blender viewport and node setup for the water hoop scene
Scene
Coffee Table Generative design, model made in Fusion 360
Round coffee table with a branching generative base, in raking daylight against concrete
Render
Blender viewport and node graph for the generative coffee table base
Scene
Geometry Play Metaball cluster, geometry nodes
Cluster of white and lilac metaball forms merging into an organic chain
Render
Blender viewport with the geometry nodes setup driving the metaball cluster
Scene
Coffee House Isometric miniature, night lighting
Isometric miniature coffee house at night, warm windows and a street lamp on a violet base
Render
Blender modelling and lighting views for the coffee house scene
Scene
Texture Exploration Procedural surface variations
Two gold spheres with intricate procedural surface patterns on a warm background
Render
Procedural texture variations and their shader node graphs
Scene
Visual Tracking Exploration Open-source project
Live capture

Something I was exploring. Hand tracking drives the bloom, and I reworked the flower with Claude Code.